A version of this article was originally published by Knowledge at Wharton
For years, retailers and manufacturers of consumer products have taken for granted the notion that attractive presentation and a bit of whimsy profoundly influence most shoppers' purchasing decisions. In his 1999 book "Why We Buy: The Science of Shopping," psychologist and market researcher Paco Underhill described supermarkets "as places of high impulse buying. ... Fully 60 percent to 70 percent of purchases there were 카지노 꽁 머니, grocery industry studies have shown us."
Underhill's book and subsequent studies have since prompted retailers to devote growing resources to in-store promotion. But Wharton marketing professor David R. Bell and two colleagues beg to differ, describing the idea that most supermarket purchases are 카지노 꽁 머니 as something of an urban legend. In a new research paper, "카지노 꽁 머니 Category Purchase Incidence: Who Does It, How Often and Why," Bell and his co-authors argue that the amount of 카지노 꽁 머니 buying is closer to 20 percent.
Their research does not indicate that in-store marketing is unimportant, but that retailers may need to rethink strategies for it. The researchers found that certain traits of shoppers, including age, income and their particular shopping style, have a greater effect on making 카지노 꽁 머니 purchases than does the store or environment.
In other words, Bell says, "the differences are based on who they are rather than what they're exposed to. It relates to the issue of nature vs. nurture. Is it demographics or the in-카지노 꽁 머니 stimulus? The prevailing view is it's more nurture. We're saying it's more nature."
Bell's co-authors are Daniel Corsten, professor of operations and technology at the Instituto de Empresa Business School in Madrid, and George Knox, professor of marketing at Tilburg University in the Netherlands. "The debate over the extent of 카지노 꽁 머니 purchasing and the underlying drivers has enormous practical significance," the authors write. "It dictates where marketing dollars are spent (in store or outside the store) and in what amounts."
What the researchers found missing in the previous studies was "appropriate and robust" data from actual purchases that would indicate what shoppers' intentions were when they went to a store. The previous studies also did not clearly define "카지노 꽁 머니 purchases" to Bell and his colleagues' satisfaction. Does it mean switching brands of detergent from what a shopper usually buys, or buying any product from a category not on a shopping list? And if a shopping list included detergent but not a brand or size, is the final purchase planned or 카지노 꽁 머니?
The most basic information their research revealed is that no 카지노 꽁 머니 buying was done on slightly more than 60 percent of all shopping trips. On the rest of the trips, the shoppers made an average of three 카지노 꽁 머니 purchases -- far fewer than previous research indicated.
The amount of 카지노 꽁 머니 buying goes up with the total number of categories in which shoppers make purchases, such as bread or milk. But because a smaller percentage of shoppers are doing much of the impulse buying, the average number of 카지노 꽁 머니 purchases stays low.
More telling data about what makes shoppers behave as they do came from correlating 32 variables with the fact that the majority of all shopping trips include no 카지노 꽁 머니 purchasing. Here are some of the variables compared with the overall average:
-- Young, unmarried adult households with higher incomes do 45 percent more 카지노 꽁 머니 buying.
-- Households led by an older person and those that have larger families do 31 카지노 꽁 머니 to 65 카지노 꽁 머니 less spontaneous purchasing.
-- There is 25 percent less 카지노 꽁 머니 buying among shoppers who mainly use newspaper ads for price information.
-- People who consider themselves very "fast and efficient" 카지노 꽁 머니 are far less likely to make impulse buys 82 percent less than the average.
-- If the purpose of a shopping trip is "immediate needs or forgotten items," the rate of buying in 카지노 꽁 머니 categories falls by 53 percent.
-- 카지노 꽁 머니 purchasing goes up by 23 percent if the shopping trip itself is 카지노 꽁 머니, but it goes down by 13 percent if it's a major or weekly trip.
-- If a shopping trip includes stops at multiple stores, there is 9 percent less 카지노 꽁 머니 buying at the second or third store.
--카지노 꽁 머니 purchasing goes up by 44 percent if the shopper goes to the store by car instead of on foot.
"The message ... is that the amount of 카지노 꽁 머니 buying that takes place is more about person-to-person variance than about the store environment itself," Bell says. "Can you really jack up 카지노 꽁 머니 buying with stimuli, when the greatest amount of variance is in people?"
The answer to that question, according to Bell and his fellow researchers, is yes, but it will take sales strategies based on more thinking and market research. The researchers note that their data has enough detail to enable them to offer two possible strategies retailers could use to increase spontaneous purchasing in their 카지노 꽁 머니s.
"They can 'do more' with existing customers, or they can make a deliberate attempt to attract ... shoppers who are more likely to make 카지노 꽁 머니 purchases," they write. "The 'do more' strategy takes the existing mix of shoppers as given and focuses on the in-store environment. The 'attract better customers' strategy involves a broader change to marketing strategy, store image and so on."
"Overall, traits (of customers) appear more important than states (of stores) in generating 카지노 꽁 머니 category purchase incidence," the researchers write. "This raises some important questions for both retailers and their suppliers. Retailers may wonder if their current in-store marketing budgets are too high. Suppliers might want to revisit budget allocations: Should they reprioritize marketing activities designed to place the brand firmly into the shoppers' (planned purchases)?
"More fundamentally, this research suggests that different consumer segments have different and varying 'receptivity' to different marketing activities. If so, marketers need to develop ... plans with an understanding of these varying levels of receptivity in mind."
Bellsuggests that one possible avenue for learning more about how much impulse 카지노 꽁 머니 a person might do is to use the data retailers collect through their customer-loyalty programs. "They need to learn more about the shopper from a holistic perspective."